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Alantu

Mobile game approach to boost volunteer computing.

About

Alantu aims to boost volunteer computing by allowing every device to collaborate their non usage processing capacity. In other words, Alantu can be seen as the kickstarter of the processing capacity, where users and teams would have the possibility to back multiple research & commercial projects. We'll start by releasing a mobile game that would engage users to donate their non-usage processing capacity (avg. 6 hours per night). The more they contribute, the more points and badges they earn. To grow in the game, users will need to "hunt" other devices (meaning to pair them into their grid). The larger grid you create, the highest the chances to be elegible for reward-based projects. We articulate intrinsic (social currency) and extrinsic motivators which will play a key role on the user´s engagement. New users would always be motivated by the possibility of participating in reward-based projects, while advance users will simply get a real benefit out of their contribution.